Look, It’s All Fun And Games Until Someone Buys An Airline Ticket

Teen found after meeting his 42 year old WoW soulmate.

The teen was apparently unaware that the computer kept a log of his chats, and Ms. Kane read in horror as her son discussed meeting his much older girlfriend face to face and engaged in overt sexual discussions.

Ms. Price’s Facebook page reveals a middle-aged woman with a large collection of friends – many made online – and a degree from Texas A&M granted in 1988, before Andrew was born. Police told Andrew’s family that she had apparently struck up romantic relationships on World of Warcraft forums before, but never with a minor.

Clearly, the random dungeon group finder has gone too far.

Plus, “Elder Scrolls” Is An Awesome Name For A Blog

Eric Heimburg sets out to disagree with my 2009 wrapup, but I agree with pretty much all of it. Hah! Denied!

Gee, was WAR created by somebody who thinks people who disagree with him should be “burned at the stake”? Wait, and did that same article point out that WAR was developed primarily by inexperienced developers because they were easier to cow into obedience? Yes? Wait, literally? That wasn’t even exaggerated? Huh. And they said they hate playing other MMO’s because it “gives them ideas”? Weird. Maybe… maybe… could any of that have had something to do with the tons of newb mistakes they made? Nah. It was probably just the economic downturn.

In case you are confused by sarcasm, what I mean is the company deserved to fail due to their incompetence and they did, and anybody surprised by this is probably surprised by other predictable things, like the sun rising.

My Punditry Brings All The Boys To The Yard

It’s that time of year. Last post I linked you to my MMORPG.column where I described a little of how the year that was was. But one of my more masochistic habits, before making predictions, is to call myself on my own windbaggery. So let’s see how I did last year in the predictivating!


The video game industry is not going to be immune from the Great Recession. The MMO industry is especially not going to be immune, as the only proven path to success for MMOs is in huge budget gambles that have missed more often than not. There will be a couple of high profile announcements next year, but they are all games that managed to secure funding before the global economy fell over in a drunken stupor. There will be major, major consolidations between companies (“EA buys Ubisoft! No, wait, Ubisoft buys EA!”) which will result in consequent massive layoffs – layoffs which have dwarfed any to date. A not insignificant number of people, burned by the consequently flooded job market, will leave the game industry entirely for safer climes, and the usual incestuous job hopping will come to a screeching halt as everyone lucky enough to have a paying gig holds on tight to ride out the storm. Austin, Vancouver, and Boston will depopulate (not entirely – but significantly, as has already happened in Austin) as game development hubs as consolidation moves everyone towards California. The impact of this hammer blow will be felt over the next 3-4 years as new development slows to a crawl and the large publishers focus their efforts on safe, secure investments. Hope you like fantasy RPGs and Madden games.




Oh God, if I say I got it wrong, will it go away?


Those unemployed game developers have to do something – expect something of a boom in iPhone and web titles, both platforms friendly to small teams (in the iPhone’s case, sometimes talented one-man teams). Some really surprising and technologically sophisticated titles will be released there, and that will be where all the technical and design innovation is centered around. There’s movement by hobbyist/unemployed developers in semi-open platforms such as SL’s Opengrid and Metaplace as well.


There have been a lot of iPhone, web, and especially Facebook titles released last year. Innovative? Um, not so much. In fact, most of them have been fairly crappy. And, uh, Metaplace just shut down.


We’ll call it 50/50.


World of Warcraft will not deliver an expansion next year, focusing on live patching (effectively, the raid-level instances left out of WotLK’s release) as the company focuses on delivering its first Starcraft title and moving Diablo 3 into beta. Blizzcon will see an announcement of a new MMO that isn’t World of Starcraft, World of Diablo or World of World of Warcraft and everyone will glom to it as The Savior Of The PC Gaming Industry (which by this time will be pretty painfully obviously in desperate need of saving). Wrath of the Lich King will still be in the top 10 PC titles at the end of the year.


You can rarely go wrong by asserting that Blizzard won’t release something. Although Blizzard did announce Cataclysm, it’s still not even in beta, much less close to release. The much-rumored “Project X” MMO Blizzard hasn’t been announced, aside from a few tantalizing hints here and there that “it’s really different!”. Starcraft II hasn’t come out yet. And according to the September NPD retail PC sales charts (the most recent I could find), Wrath of the Lich King is comfortably ensconced at number 4, almost a year after its release.


Pretty much! (Although you still can’t see a bare-bones website teasing you about a new MMO.)


Aion will do well in Korea. It won’t do well enough (like Tabula Rasa, Aion has been a high-profile and high-budget project in development for far too long). NCsoft will undergo serious retrenchment (related to the general global downturn) in Korea, although not in the West, because, well, they kind of already did that and there’s not much left to cut (though currently unannounced projects may disappear from lack of funding). Given the cutbacks from Webzen and Nexon earlier this year, this will mark the high water market of Korea’s investment in the US market, to be replaced as 2010 begins with Chinese investment, as the Chinese MMO market will continue to boom, unlike the West or Korea.


Oh, hi. I work at NCsoft now, again. On Aion support.


I’m fairly glad I got this basically wrong for obvious reasons. Aion hasn’t been a million-selling success but it is successful and NCsoft, at least from this worker bee’s perspective, appears to be in it for the long haul.


I think Battlestar Galactica’s final episodes will be pretty cool!




The soundtrack was pretty good.

So tomorrow, I’ll post some predictions for next year. Given how totally awesome I did last year, maybe I can predict global nuclear apocalypse or something.